Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Sunday, May 14, 2017

digital art - 3D alley with LepVulpes logo in gimp

Overview:

I wanted a nice "3D Alleyway" image featuring the LepVulpes Logo, so after failing to get the effect i wanted in blender, i resorted to gimp, and it turned out quite well.

You may be wondering...

"how?" Well first off its just some effects. such as using the perspective tool on that left wall and the ground. and using a "shading" layer with a mask that has a cut-out section for the sky, and the rest is a gradient. likewise the logo shadow is just a blackened-slightly blurred, translucent variant of the logo that's just slightly bigger, and has a similar mask gradient to the shading layer.

made in gimp.

Thursday, May 11, 2017

Sneak Peek - Unfinished 3D landscape

 Originally The landscape shown here was going to be much smaller, but i kinda got carried away. the set is for a point and click adventure game that i was going to make, whether that will ever come to pass is still up in the air.  anyways...


we see here a pier. along with a nice glossy reflection on the water.


 
 Here we have a warehouse, with another unfinished point and click game, referenced on the billboard.

hardest part of this area of the model was the fountain oddly, mostly down to me being irritated by subdivide 😒







Here we have that pier again...

There was probably an easier way to make those sidewalks than copy-pasting a bunch of flattened cubes 😛 but oh well.








Yes. That cliff took a while 😆


fun fact, most of the textures are noise-based, with some extra tweaks and details where it counts. even the chalk cliffs have a slight noise to them.

Textures: GIMP
Model and Rendering: Blender