we see here a pier. along with a nice glossy reflection on the water.
hardest part of this area of the model was the fountain oddly, mostly down to me being irritated by subdivide 😒
Here we have that pier again...
There was probably an easier way to make those sidewalks than copy-pasting a bunch of flattened cubes 😛 but oh well.
Yes. That cliff took a while 😆
fun fact, most of the textures are noise-based, with some extra tweaks and details where it counts. even the chalk cliffs have a slight noise to them.
Textures: GIMP
Model and Rendering: Blender
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